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Popcap Studio
popcap studio

















popcap studio

“We really respect the quality and focus on fun that Retro64 brings to the table, and are excited to be working with Mike on a full-time basis going forward.POPCAP PRESENTS PEGGLE BLAST PopCap, the legendary game studio that made Bejeweled and Plants vs. Zombies, presents Peggle Blast a magical game bursting. In 2020, Blast was released to Pogo.com.Spin-off games include Peggle Extreme (2007) and Peggle World of Warcraft Edition (2009).As well as working at PopCap Games, English has held roles as Head of Studio at GameDuell, Senior Developer at Microsoft and Senior Software Developer at Attachmate.

Popcap Studio Series Of Layoffs

Vechey explained that there have been several very dramatic changes to the games industry and economy that necessitated this change, and that if it were not for EA’s resources, the cuts may have been much higher.“I know I wouldn’t choose to be anywhere else right now,” he said. These people are our friends and we don’t like doing this.”The instinctive reaction to this information, as noted by Duke Nukem creator George Broussard when he broke the news, is that PopCap owner Electronic Arts is responsible for the layoffs, but Vechey claims this isn’t the case. In it, he confirmed that PopCap has laid off approximately 50 staff members, primarily in its Seattle headquarters, and is even reconsidering the future of its Dublin office.“Today’s news is something you expect periodically from a company in a fast-changing industry,” Vechey said, “but it sucks if you’re one of the people losing his or her job. PopCap confirms a series of layoffs for its Seattle studio and considers the future of its Dublin branch.Following rumors of imminent layoffs at PopCap Games, co-founder John Vechey released an official statement earlier this afternoon through the PopCap Blog. The company has worked with PopCap in the past, most recently with the PopCap-published title Venice.

We never imagined the games we’d make, the vast number of people who would play those games, or the success that followed. We here at The Escapist extend our sympathies to all those affected by the layoffs.Twelve years ago we founded PopCap. Developers like Telltale Games have already opened their doors, and hopefully others will follow. If we didn’t have EA behind us, the cuts would have been worse.”Even if some of PopCap’s former staff can find new jobs in other EA studios, the situation is still far from ideal. In addition, some of the people affected by the reorganization may be retrained and reassigned to other jobs in the EA studios.

Today’s news is something you expect periodically from a company in a fast-changing industry, but it sucks if you’re one of the people losing his or her job. “Exploratory consultation” means we’re talking to our Dublin team about the future of that office and whether we can find a path to improve our profitability in Europe without having to close the operation. The game will come to fruition in the spring of 2013.But this morning we informed our employees about a reorganization in our studios that will include a “Reduction In Force” in our North American operation – mostly in our headquarters here in Seattle – and an “exploratory consultation” to evaluate the future of our PopCap office in Dublin, Ireland.And now in English: “Reduction In Force” means that some people are losing their jobs. A lot of people have been asking about it. Most importantly, we never imagined the hard decisions we’d have to make.Yesterday we announced the much-anticipated sequel to Plants vs.

To stay in business, we need to manage costs, improve efficiency and maintain a profit. It’s a completely different world from when we started.There’s also an economic component to the reorganization. The change in consumer tastes requires us to reorganize our business and invest in new types of games on new platforms. Free-to-play, social and mobile games have exploded in popularity. Even with the cuts we expect to end the year with roughly the same number of people we started with.A little context on why we’re making cuts in some areas while we’re investing and expanding in others: In the past year, we’ve seen a dramatic change in the way people play and pay for games. We’ve hired aggressively this past year and PopCap is still growing.

EA has provided a lot of resources for us to grow and allowed us to operate as an independent studio. I know I wouldn’t choose to be anywhere else right now. That sounds harsh – but if we don’t stay in business, no more plants, zombies, jewels, frogs or worms.One year ago, we decided to integrate PopCap with EA. That business is challenged, and if we don’t adapt, we won’t be able to invest in new IP. Zombies because we had a high profit business.

EA has a diverse business with games on consoles, PCs and practically every other platform under the sun. The decision to reorganize was 100 percent made by us, with no pressure from EA. The founders, CEO, and executives who were in charge of PopCap still are.

And there are many more great games to come from PopCap.While today’s news is distressing in some ways, especially to those of us who’ve been with PopCap from the beginning, we’re sincerely excited about the company’s future prospects and committed to continuing to lovingly craft the very best and most broadly appealing video games in the world. We’re growing quickly into new areas of mobile and social, and are expanding in new markets like Japan and China. Good companies don’t wait to change until it’s too late. If we didn’t have EA behind us, the cuts would have been worse.What’s next? Part of making changes is to stay healthy and viable. In addition, some of the people affected by the reorganization may be retrained and reassigned to other jobs in the EA studios.

popcap studio